Yuru-kyara (ゆるキャラ), or “mascots”, are a popular
staple in the visual culture of Japan. Yuru-kyara is the contracted form of yurui mascot character (ゆるいマスコットキャラクター), which signifies the generally unsophisticated
and laid back nature of these creations. There are a wide variety of these
creations, most of which are referred to as gotōchi-kyara, or local mascots.
These characters exist specifically to advertise and promote a region or small
area, which I will elaborate on later. The most popular yuru-kyara are the ones
who appear in mascot suits, also known as kigurumi, but many other exist solely
as 2-dimensional advertisements. Many of these characters are either considered cute or fall into a category known as gurokawaii (creepy-cute.)
The cuteness factor is what tends to promote these characters to celebrity status and help them commercially. These characters have assisted much of the
Japanese economy and revenue system over the years, and in 2012 a reported $16
billion was attributed to yuru-kyara driven sales (merchandise.) Because they
have become so marketable, many corporations have taken to using them in order
to help build clientele and establish popularity.
There is a noticeable difference between yuru-kyara and
corporate mascots. To be considered a yuru-kyara, a character must fit these
three criteria, decided by mangaka Miura Jun:
- It
must convey a strong message of love for one's hometown or local region
- The
character's movements or behaviour should be unique and unstable or
awkward
- The
character should be unsophisticated or laid-back (yurui) and
lovable
The second rule implies that
yuru-kyara should exist in kigurumi, however there are agreed upon yuru-kyara
that only exist 2-dimensionally. The most important aspect of yuru-kyara and
gotochi-kyara are that they are designed by amateur artists, sometimes even
young children, which is where the “unsophisticated” name comes from. This is
what separates them from corporate mascots, mascots for sports teams
(especially baseball), and characters who are a part of Sanrio such as Hello
Kitty. Another noted difference between yuru-kyara and commercial characters is
how the character originates. With businesses like Sanrio, the merchandise is
released first, and then once a character attains a certain amount of
popularity, they are given television shows and book series. Yuru-kyara and gotochi-kyara
are generally revealed before merchandise is created to gain a fan base. This may have something to do with how
yuru-kyara are generally considered crude and sometimes ugly to people because
of their pro-bono origin, but commercial mascots have more money poured into
design and professional artists to create a character that will immediately sell.
These characters can exist in the
seemingly mundane areas of life in Japan. Many corporations have hopped onto
the yuru-kyara trend after noticing the success other characters and companies
have had with the fad. Airports, trains, and even prisons have adopted these
characters into their aesthetic. The
three aforementioned locations can be a source of high anxiety for visitors, so
the yuru-kyara exist as a buffer between something that may frighten or set
someone on edge. In the specific context of Asahikawa Prison, Katakkura-chan
exists to soften the prison’s hard exterior, and help lessen the stigma of
people who reenter society after leaving the prison.
One of the main reasons I
have seen for why yuru-kyara are so popular is that they inherently lessen
stigma and soften taboos in Japanese society which usually remain under wraps.
The popularity of these characters
is most often attributed to the creation of Hikonyan, the yuru-kyara of Hikone
Castle in Shiga Prefecture.
Hikonyan was created to celebrate the 400th
anniversary of the castle’s creation in 2007. Hikonyan increased tourism to the
castle by about 200,000 visitors annually. His design is based off of a white
cat, who is said to have saved li Naotaka, the Daimyo, from a lightning strike
during a storm. He also is wearing a replica of a helmet which belonged to the
li family is contained in the castle’s museum. Merchandising sales for Hikonyan
as of 2008 (during its first year in existence) was recorded at $21 million.
This
popularity and increase in tourism is what ultimately lead to the yuru-kyara
boom Japan has seen in recent years. Prior to 2007, there were still many
yuru-kyara, but Hikonyan ultimately paved the way for gotochi-kyara to take
over much of Japan. We can thank Hikonyan for some of the more popular gotochi-kyara,
like Kumamon and Funassyi. Kumanon was created in 2010 to popularize the
Kumamoto Prefecture after the completion of the Kyushu Shinkansen.
After his creation, he only earned the entire
Prefecture around $26 million, which compared to the sales Hikonyan brought in
to a small area was a disappointment. Following Kumamon’s win of the 2011 Grand
Prix, which I will go into detail about later, his sales skyrocketed to a whopping
$120 million within the first half of 2012. In total, as of 2014, he has earned
the area an additional $1 billion in revenue. Use of Kumamon for products also
carries no licensing fee, which sometimes bolsters the amount of revenue a
character brings in. Due to his popularity and ability to sell product, Kumamon
was drafted to assist with relief in the earthquakes that hit the Kyushu area
in April 2016. He alleviated much of the tension and sadness of the area by
making appearances, and businesses were able to produce products using his
image without needing to obtain permission first (previously, Kumamon was free
to use with the signing of a document.) The disaster relief Kumamon brought
into the area was nothing short of impressive, and has opened people eyes to
the good that yuru-kyara can bring. Of course, there is always some people who
only see the bad in these cheerful creations.
The free-for-all
that is Kumamon’s licensing led to an oversaturation of products plastered with
his image. While many people attributed this to his high rate of image
recognition (87.4% of Japanese people,) many find that opening a product with
his face on the outside, but nothing denoting Kumamon on the actual product can
be annoying. It is also much easier for people to create fake/bootleg Kumamon.
A game show in China came under fire for their character Lucky Bear, who
arguably is a direct knock off of Kumamon.
Since the earthquake, it is much
easier for people to obtain permission (or even create sans-permission) for
Kumamon products, which in turn makes it easier for people to copy designs
without consequence. Problems with yuru-kyara are unfortunately more in number
than those as well. Many taxpayers are upset with their money going into the
care of these kigurumi, especially since that care can cost up to $8,400. For
bigger characters like Kumamon this is not such a big deal, since he attends
almost 2,000 matsuri and other events a year. For smaller, more local
characters however, they are only brought out a handful of times a year. On top
of that, many towns and cities want their own yuru-kyara to promote their small
area. The Rumoi Subprefecture, for example, is a small area with a population
of around 53,000 people. This subprefecture had one gotochi-kyara per every
6,500 people. To combat this issue, the government devised a way to keep all 8
gotochi-kyara, but still downsize the cost. Ororon Robo Mebius was born, and contains
aspects of each of the gotochi-kyara.
There are also just some gotochi-kyara
that have nothing to do with the area they are “promoting.” The oversaturation
of these characters ended up creating a culture of these being a necessity, so
lesser areas with really no big export/trade/local attractions create “meaningless”
characters, which people argue detract from the bigger characters that have
meaning.
Because of
the large number of yuru-kyara, there is a contest held each year to determine
the most popular. This contest, known as the Yuru-Kyara Grand Prix, was
established in 2010 and continues to this day.
This contest is a great way to
track how the number of yuru-kyara grows over the years. In 2015 alone there
were 1,727 entries into the contest, and of that number 1,092 entries were of
gotochi-kyara. This is just under a 1,000 entry increase over 2012’s 865 entry
total. The Grand Prix can also help assist in bringing awareness to an area
when the yuru-kyara alone cannot. Barii-san, the yuru-kyara of Imabari, won the
event in 2012. Prior to the Grand Prix, Imabari was one of the least visited
islands in Japan, despite having an important export (textiles.) Barii-san was
created as a large baby chicken, wrapped in a towel with a ship tucked into his
wrap as a nod to the Island maritime nature.
Barii-san is now considered one of
the most popular yuru-kyara and his island has seen an increase in tourism and
revenue since the Grand Prix results.
One of the
most interesting genre of yuru-kyara to me are the food related yuru-kyara. As
stated earlier most gotochi-kyara exist to advertise a certain export in an
area, most of which is food. These characters are designed to incorporate some
aspect of that export into their design, which demonstrates the skill, despite
how amateur, these younger kids have. There are also mascots designed for food
chains, which leads more into corporate mascots than yuru-kyara, but these are
still worth looking into. Of course, there are also food mascots that have no
connection to the region they are promoting, which I’ll discuss a little later.
The mascots of local crops are particularly great for assisting the economy of
a certain area. They help both advertise the crop for sale, and their
popularity helps sell any merchandise created in their likeness. An excellent
example of a gotochi-kyara assisting with an area in Fukka-chan.
This
gotochi-kyara carries the likeness of a deer, but with leeks instead of
antlers. He also is seen wearing tulips on his overalls, which are green.
Tulips are the symbol of Fukaya city in Saitama Prefecture, where Fukka-chan
was created. Leeks are also the city’s main export. Fukka-chan received third
place in the 2015 yuru-kyara Grand Prix, but is still one of the more
recognizable yuru-kyara on the market today.
It is also
possible to use yuru-kyara to advertise a certain food for a region, not just
exports and crops. The Wanko Kyodai, a set of five bowls, are each filled with
a different food which is popular in Iwate. They’re names are, as follows,
Sobachi, Tofuchi, Unichi, Omochi, and Kokuchi.
The bowls themselves are made to
look like the lacquerware which is produced mainly in Iwate. Some of these
characters are interesting simply because of how weird they can be. I doubt
many people would ever consider lacquerware bowls cute, much less capable of
being sold as keychains and posters. However, the Wanko Kyodai, like many other
yuru-kyara, are popular in their area and make a lot of money for those
involved. There can also be something morbid about some of these yuru-kyara, as
evidenced by Torimo-chan.
Torimo-chan is a large chicken who advertises the
marinated chicken skewers which are popular in his area. Comparing this to the
chick-fil-a cow, who attempts to get restaurant patrons to “eat mor chikin.”American advertisement seems to avoid using the animal in question to advertise the food made out of that animal, while it does not seem wrong at all to do the opposite in Japanese advertisement.
It’s also
interesting to compare American mascots to Japanese mascots. There is a lack of
“cute” mascots in American food, even in children’s and baby food. Most of the characters
lean more towards funny, while maintaining a level of adulthood. This
difference is probably best summed up with how Americans react towards things
they consider “childish.” Americans view
adulthood as an entirely separate occurrence from childhood, like less of an
aging gradient and more of a contrasting jump. Because of this, I think they
feel the need to strip themselves of all things they found important and
comforting in their childhood, like cute things. It’s so bad that people would
not eat a certain food based on the packaging, despite if they enjoyed the food
inside. They also seem to like their mascots to demonstrate more adult humor,
even if not outright. Characters going to jobs, wearing adult clothing, and
getting into ~adult~ situations seem more interesting to Americans than an
anthropomorphic pear doing a dance on stage
(Sorry, Funassyi.)
The reason why
Japanese culture seems much more open to cute mascots is probably because they
do not see being child-like as a bad thing. Childhood exists as the period of
time that you slowly become an adult, and not the period of time when you’re a
child and then POOF, you’re an adult. It’s interesting because Americans,
especially men, can be so averse to something as small as a cute keychain, but
in some places in Japan it’s a sign of town pride to carry your gotochi-kyara
on you.
References
•http://www.japantimes.co.jp/news/2013/10/18/national/embassies-using-mascots-as-ambassadors/#.WQFshmnyvIU
•https://www.washingtonpost.com/world/asia_pacific/japan-is-so-crazy-about-mascots-that-fluffy-toilet-character-is-a-real-job/2016/09/04/d735906e-6e11-11e6-993f-73c693a89820_story.html?utm_term=.12017bb75869
•http://en.rocketnews24.com/2014/06/19/osaka-airports-new-mascot-is-adorable-laid-back-possibly-drunk/
•http://metro.co.uk/2013/09/11/notorious-japanese-prison-unveils-cuddly-new-mascot-to-boost-image-3958678/
•http://www.crunchyroll.com/anime-news/2015/04/07-1/too-many-mascots-article-profiles-the-plight-of-yuru-kyara
•https://www.tofugu.com/japan/kimokawaii/
•http://www.patheos.com/blogs/pagantama/2017/03/14/gods-mascots/
•https://nippaku.wordpress.com/2015/11/12/antropomorphism-in-japanese-culture/
•https://www.japantoday.com/smartphone/view/arts-culture/why-does-japan-love-fictional-characters-so-much
•http://www.fluentu.com/japanese/blog/japanese-culture-mascots/
•https://www.pri.org/stories/2016-07-31/one-japan-s-most-popular-mascots-egg-crippling-depression
•https://blog.gaijinpot.com/kawaii-culture/
•http://sanrio.shoutwiki.com/wiki/Food_Character_Election
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